Humble Bundle → your game libraries · 1.9.8
Your bundles.
Ready to play.
Activate selected paid games on Steam, Epic Games and GOG. Keep your keys and progress in your browser.
Install or update
- Extract the ZIP. Open
chrome://extensionsand enable Developer mode. - Choose Load unpacked and select the BundleBridge folder.
- Click BundleBridge's toolbar icon to open your dashboard.
Already installed? Replace files in the same installed folder, reload the extension, and refresh its dashboard. Do not remove the extension or clear local data if you want to keep saved keys and progress.
This is a preview release. The Chrome Web Store listing is not live yet.
Connect → find → review → add
- Connect your services. Sign in on their normal websites and verify the account names shown in the connection bar.
- Find your games. Update your Humble library or add a code manually. Scans can be stopped and resumed.
- Review readiness. Match Steam titles or check Epic/GOG games. Confirm the exact title and edition. Already-owned games are skipped.
- Add selected titles. Select ready games, confirm the provider's terms, double-check the account in the reminder and start the queue.
Keep Chrome and the dashboard open. Finish any provider verification yourself. A submitted request may finish after you pause.
A few useful controls
Go beside a checkbox checks and adds only that game after a compact account confirmation. Green means added; yellow means already owned. Both are inactive. For bulk activation, choose a provider in Add games to, click Check games, then Add ready games. The dialog lists the exact games, including any ready games outside the current filter. Other checkbox selections are excluded from Go.
Include unmatched Steam codes includes eligible titles without a match in bulk activation. Go offers the same option for one game. Steam will report the redemption result, including already owned; Humble may reveal the key first. Expired, gifted, invalid and unresolved codes stay excluded.
Activation progress shows the percentage, processed/total and remaining counts, and current title for Steam, Epic and GOG queues. Added, already-owned and review outcomes are counted separately. Steam batch breaks show the next scheduled start. Use Pause activation to stop after the current request.
Extra Epic and GOG controls remain in Setup & help for troubleshooting. Everyday activation is available through Go and Add ready games above the list. Support reports stay on the separate Support & debugging page.
Steam defaults to 40 attempts per batch and a 65-minute break. Adjust the size before starting. Actual service limits can vary; a rate-limit response pauses the queue.
Allow without match permits an explicit Steam attempt when a product cannot be identified. Ownership cannot be checked first; Humble may reveal the key before Steam reports an already-owned product. It does not select or start the game automatically.
1,242 reviewed matches are included locally. Downloading newer shared matches is optional. Download reviewed public store links and apply them locally. Your library and keys are not uploaded. Disable it and clear its cache anytime.
Green connections are connected, grey have never been used, and red were used but are disconnected. Disconnect does not log you out of the provider. If Connect fails, BundleBridge brings the service tab forward or opens it. Sign in or finish verification there. Keep the BundleBridge dashboard open: it detects sign-in for up to ten minutes and reconnects automatically, bringing this dashboard back to the front. Use Cancel in the connection bar to stop waiting. Denied site access, closed tabs, rate limits, or an expired waiting period require Connect again. Reconnecting never starts a redemption queue.
Battle.net, Ubisoft and other unsupported services use guided manual redemption. Uncertain editions, limited-choice offers and unresolved activations stay available for review.
Help and your data
Saved records use AES-256-GCM encryption and unlock automatically in this Chrome profile. Update the existing extension without uninstalling it. Encryption migration is verified before old active records are removed. Profile access still permits access to your records; CSV exports remain unencrypted.
Support & debugging provides a local report preview. Keys and account IDs are excluded; game names are optional. No report is sent automatically.
Read how your data is used. CSV exports contain keys, so keep them private. Read the disclaimer. Always double-check the destination account; redemption cannot be undone by BundleBridge.